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...and a bunch of quality of life fixes too.

I have been playing LawBreakers a fair bit this past week and let me tell you: I am terrible at it. But its been a long time since Ive felt so inclined to get good at a shooter, and picking a character and sticking with it seems to be a better approach here than say, Overwatch or Rainbow Six. So this new patch, which quite dramatically tweaks two characters, will be consequential.
First of all, the Gunslingers Warp ability will result in quicker traversal around the maps, as hell now get better momentum with every use. This is because, while Warp was designed for combat scenarios, players have also been using it to move through the environments faster.
Hes also getting a new mechanic: if he lands a "fully charged Omega headshot" his Warp ability charge will be immediately replenished. But Gunslingers changes dont come without at least one nerf. "In terms of combat Gunslinger is dominant right now, so weve nudged down his fully charged Omega damage and reduced the headshot multiplier on the TAC-knife so that it no longer one-shots squishy enemies."
Meanwhile, Harriers Convergence ability has been waekened, with the super laser damage dropping from 500 to 400 DPS, while Wraiths Wasp stab is being reduced from 125 to 75 damage, but theres a precision reward which will output 125 damage.
Theres a range of bug fixes as well, while loot boxes can now be opened while waiting to enter a match. Its worth checking out the full notes over here. And if youre wondering whether LawBreakers is worth jumping into, it is. But heres those thoughts elaborated on.
Thanks PC GAMER
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